Figma 

Racing

Action

Project Overview

I've always been a huge fan of racing games, especially the ones with a strong sense of style like the Need for Speed or Forza Horizon series. I wanted to challenge myself and design a full UI/UX concept from scratch for a game I'd personally love to play.
The vibe I was going for was that "late-night, neon-drenched" city racing feel. Something that felt modern, a little bit edgy, and super cool.

What I Wanted to Achieve: 

My main goal was simple: create an interface that looks awesome but is also incredibly easy to navigate. We've all played games where the menus are a pain to get through. I wanted to avoid that at all costs. The player should be able to jump into a race in seconds, not get lost in confusing menus.

So, I focused on:
Setting a mood: The UI should get you hyped to race before you even see a car.
Making it obvious: You should know exactly where to go and what to click without having to think about it.
Keeping it clean: The design had to look good on its own without being distracting.
Making it all fit together: Every screen, from the main menu to the options, needed to feel like it belonged to the same game.