Figma 

War

FPS

Project Overview

Here’s my take on a UI/UX design for a gritty, modern tactical shooter I'm calling "WAR." I really wanted to design an interface that felt as intense and immersive as the game itself. My goal was to create something that looked and felt like military tech but was still super clean and easy to use with a controller, making sure nothing pulled you out of the action.

The Challenge I Gave Myself

The big question for me was: how do I make a UI that looks tough and realistic without it being a cluttered mess? I needed it to work for everyone, from new players who need a bit of guidance to the hardcore veterans who want to dive deep into stats and settings. I also wanted to create a really strong, recognizable logo and visual style that would be consistent across every single screen.